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Programs

Ninja Training Star

Ninja Training

A creative movement program that draws from martial arts, acrobatics, and parkour.

  • Learn essential athletic movements such as roll, fall, kick, balance, jump, vault and leap over obstacles, and stretch.
  • Increase fitness levels in a group environment.
  • Advanced levels learn spin kicks, flips, precision leaps, and breakdance power moves.

Taekwondo

Available to children and adults, the Taekwondo program encompasses a well- rounded training curriculum for the serious martial artist. The style includes a comprehensive Korean based self defense curriculum, advanced methods of kick and strike training, and board breaking, the origin of which all dates back to thousands of years ago. In parallel to the base curriculum students are taught Olympic style Taekwondo sparring, in which they have the opportunity to compete with other Taekwondo athletes all the way up to the Olympics. In this program, you will have the ability to earn a registered black belt as you advance through the curriculum.

Taekwondo Gear
Open Gym

Open Gym

Enjoy the Flow Training Facility and equipment at your leisure or join in on the fun that might already be happening.
Please read and agree to the “Rules of Entry” below before using our facility. Thank you.

Rules of Entry

These rules are the conditions of entry to use Flow Training Centre’s facility/equipment.

  1. These rules are the conditions of entry to use the facilities of Flow Training Centre Ltd.
  2. All users of this gym MUST complete and sign a waiver/Assumption of Risk Form.
  3. All participants must present their Membership Card OR register at the reception desk before entering.
  4. All “Open Gym” users must complete an orientation session prior to using the facilities. This orientation will show the participants the safety standards and operating procedures of this facility.
  5. Come dressed appropriately for active movement. Do not wear jewelry, tie long hair back.
  6. CLEAN SHOES ONLY! Shoes must be non-marking and free of any debris and soil. No shoes on the “Martial Arts” floor.
  7. Anyone breaking any equipment will be charged for its replacement cost.
  8. NO FLIPPING OR INVERTED MOVEMENTS WITHOUT BEING INSTRUCTED BY A COACH. You may receive testing if you wish to practice inverted movements.
  9. If you do not know how to use a piece of equipment, ask the staff on duty, so that they can provide you with the proper safety instructions.
  10. Always inspect equipment and surrounding areas before using it.
  11. DO NOT move the wooden obstacles.
  12. DO NOT climb the ropes without being instructed by a coach.
  13. Always ensure adequate safety padding and spotting techniques are employed when climbing, jumping, balancing or any other activity that could lead to tripping and/or falling.
  14. No “tag”, no uncontrolled movements or games are permitted. Horseplay, wrestling, and sparring are only allowed in supervised classes.
  15. Customers deemed to be training, playing, or behaving in an unsafe, disruptive, or dangerous manner may be removed from the gym and refused future entry.
  16. Children under 16 CANNOT enter the free weights training area. Shoes must be worn while handling weights.
  17. Drinks must be in a container that can be sealed. Cans or bottles without lids are not permitted.
  18. Customer bags and belongings can be stowed in cubby holes, designated hangars, or in the bleachers. Bags left on the floor represent a tripping hazard.
  19. A parent or adult guardian must supervise participants under 12 at all times during “Open Gym” sessions.
  20. A parent or adult must be on the floor at arm’s length at all times for participants 7 and under. There is no charge for these guardians to be on the floor while supervising their young ones.

Last updated: May 10, 2016

Judo

Was created as a physical, mental and moral pedagogy in Japan, in 1882, by Kanō Jigorō. It is generally categorized as a modern martial art which later evolved into a combat and Olympic sport. Its most prominent feature is its competitive element, where the objective is to either throw or takedown an opponent to the ground, immobilize or otherwise subdue an opponent with a pin, or force an opponent to submit with a joint lock or a choke.